Diablo Immortal: How to Find and Defeat Ancient Nightmare and Lord Martanos
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Diablo Immortal doesn’t unchangingly make the most out of its MMO diamond elements, but the game’s use of World Bosses is honestly pretty cool. There’s nothing like seeing a server full of players come together to defeat some of the biggest bads in the game. Of course, few World Superabound fights in Diablo Immortal are as rewarding and troublemaking as the battles versus Ancient Nightmare and Lord Martanos.
Affectionately known as the “Big Guy” and “Little Guy,” respectively, Ancient Nightmare and Lord Martanos are two big bosses that initially towards to be separate encounters but are unquestionably tied together in some pretty interesting ways. Given how nonflexible it can be to find those bosses and properly wrestle both of them, though, it’s understandable that many Diablo Immortal players still haven’t experienced some of the coolest and most lucrative World Superabound battles in the game.
That stuff the case, here’s a squint at how to find and defeat Ancient Nightmare and Lord Martanos.
Diablo Immortal: How to Find and Defeat Lord Martanos
To find Lord Martanos, throne to the Frozen Descent waypoint near Zakarum Graveyard. Throne lanugo from the waypoint, and proceed west as soon as possible. You should run into a small indoor zone conveniently known as Martanosâ€™s Tomb. Thatâ€™s your destination.Â
In a somewhat troublemaking turn of events, Lord Martanos seems to spawn every 30 minutes. While that should midpoint he spawns every 30 set minutes in a formal hour (so 7:00, 7:30, 8:00, etc.) it’s sadly not untellable that his timer can be just a bit off every now and then. If you wait virtually this zone long enough, though, you will be notified when he has spawned.
The fight versus Martanos isnâ€™t expressly difficult compared to some other Diablo Immortal bosses. His health pool is impressively large, but as long as youâ€™ve got a little help from a few other players, you should be worldly-wise to take him lanugo through vital wade and defensive strategies. Itâ€™s plane possible to solo him if youâ€™re powerful unbearable (though thatâ€™s rarely an issue and obviously takes quite a while).
While Lord Maranos can waif some random rewards, the thing youâ€™re really interested in is his guaranteed drop: a Zakarum Sigil. Why is that waif so important? Well, itâ€™s considering they help you make the difficult wrestle versus the Ancient Nightmare just a touch easier.
Diablo Immortal: How to Find and Defeat The Ancient Nightmare
First off, you should know that the Ancient Nightmare can only be found every Wednesday and Friday at 12 pm, 8:30 pm, and 10 pm (local server time). If youâ€™re trying to squint for the superabound at any other time, youâ€™ll be sorely disappointed by what you donâ€™t find.
If youâ€™re playing Diablo Immortal at the right stage and time, though, then throne to the Misty Valley zone of Mount Zavain. The Ancient Nightmare patrols the zone virtually the Misty Valley Waypoint. If youâ€™re in the unstipulated area, you should receive a prompt indicating that the superabound has been summoned and that youâ€™re worldly-wise to auto-navigate to it. Besides, the superabound is a giant, Xenomorph-looking creature that is surrounded by a glowing shield. Itâ€™s kind of nonflexible to miss.
The fight versus the Ancient Nightmare is a little tricky. The wrestle requires you to take out the Ancient Nightmareâ€™s shield so that you can unquestionably start rabble-rousing him. While the Ancient Nightmareâ€™s attacks are pretty simple, itâ€™s going to take you a long time to get that shield lanugo and start chipping yonder at its health. You might start to think that the whole thing is impossible.
Itâ€™s not, but if you want to make things significantly easier on yourself, youâ€™re going to want to use the Altars found withal Ancient Nightmareâ€™s patrol paths. If you manage to vivify one of those Altars when Ancient Nightmare is within the range of its effect (itâ€™s a pretty short range), youâ€™ll stun the monster and requite everyone a endangerment to significantly lower its shield.
While every Altar can be triggered for self-ruling the first time around, any subsequent activations of an Altar will require the Zakarum Sigil you uninventive from Lord Martanos. Just make sure that Ancient Nightmare is still in range when you vivify the Altar. If not, then youâ€™ll waste your attempt.
Now, it is technically possible to write-up Ancient Nightmare without Sigils or the Altars. However, those mechanics will make the fight notably easier. Without them, you can expect to spend quite some time draining that thingâ€™s massive health pool.
In any case, Ancient Nightmare is vulnerable to the same series of attacks that every other creature is. With unbearable time and patience, you will sooner take it down. Thereâ€™s really not much to this fight outside of stuff there at the right time and using the Altars when possible.
Your rewards for downing Ancient Nightmare will vary (it drops a chest of gear whenever it falls), but the real prize is the creatureâ€™s seemingly guaranteed endangerment to waif Enchanted Dust. Depending on what difficulty youâ€™re playing at and what point of the game youâ€™re at, you might moreover get some spare rare drops. In any case, this is one of the few events in the game worth planning your schedule around.Â
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